MINERVE extended reality
Training for situations of vulnerability has become essential in a society facing multiple crises. Future generations will need to reason, act, and work in less stable conditions, confronted with greater uncertainty and unpredictability. In this context, virtual reality training becomes a privileged field for research, enabling progress both in the pedagogical and didactic dimensions of transmission and learning, and in the theme of resilience when facing unforeseen collective situations, in order to develop and study management models grounded in ecological approaches.
The MINERVE project lies at the crossroads between student training in management-related situations and research. This project proposes to train students through virtual reality, immersing them in game-like environments in which they become the main actors. They can directly experience various professional contexts such as conflict management. Real-life management practice using pre-scripted scenarios, the assessment and regulation of workload, in-depth ergonomic analysis of workstations and environments, the study of organizational impacts on employees, and management in high-risk situations remain topics to be explored through the lens of virtual reality in order to measure their real contributions.
The educational scenarios designed by the team will emphasize management principles and organizational ergonomics from a research perspective. Ultimately, these tools could be used both to develop scenarios for selecting individuals for space or polar missions, and for training purposes, providing environments as close as possible to real situations that cannot be reproduced at the time of training.